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A downloadable tool

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MonMae Game Preview (click to activate)

Play a game made in MonMae! Full version on Windows from the Demo page 


What is Montamer Maker?


MonMae (MonTamer Maker) is your one stop shop for monster tamer games! MonMae strives to offer intuitive building mechanics that rival RPGMaker, without all of the suffocating limitations. Indulge in the power of an engine that exports to all major consoles, yet requires no coding experience to start!

All the hard work has been done for you. With a massive library of ever expanding, beautiful artwork at your fingertips, and a 40+ OST, making the next best selling Monster Taming game has never been easier! If there's any doubt, we even have a YouTube Tutorial Series to guide you through the process.Why pick MonMae over other Engines?

MonMae contains all of the art, animations, and code you would ever need for making the game of your dreams, with the ability to export to Nintendo Switch, Xbox, PS4, and of course PC, Web, iOS, Android, and Ubuntu.

With this, intuitive Visual Editors, responsive support, and a dedicated  YouTube Tutorial Series, making montamer games is easier than ever!



So I bought MonMae, what comes in the Box?


MonMae currently includes the following assets:

  • 100+ Monsters, with both 56x56 Battle Sprite and also 16x16 versions
  • 50+ NPC's with 56x56 Battle Sprites, and 4 facing directions (70+ Total)
  • 40+ Song OST instantly available upon purchase
  • 60+ Unique Battle Animations (countless with palette swaps)
  • 10+ Playable Characters each with Battle Sprites and Animations
  • Giant, Multi Biome Tileset (Includes MegaCity Tiles, and interiors)
  • All the UI you'll ever need, including multiple versions of some menus
  • 100+ Editable Moves, example interiors and exteriors, example NPC's
  • Countless pre-curated scripts, totaling thousands of lines of code in total
  • Unlimited updates for life. We are constantly adding new art and features
  • All included assets are also available off-engine individually. To get MonMae, all assets off-engine, and all and future assets, check out our new bundle pass

As for features included with MonMae, here's what we've got so far:

  • Full "RPG Foundation" i.e. movement, menu's, saving, inventory, shops, etc
  • "Monster Tamer Foundation" i.e. catching, storing, and battling w/ mons
  • Battle system with Fight, Catch, Switch, Flee, and speed-up function
  • Fully equipped easy to use cutscene system with 30+ features
  • Fully customizable moves, elements & typechart system
  • Fully customizable monstersart, stats, evolution level, everything
  • Visual Editor that allows for customization w/o needing to write code
  • Teambuilder to quickly test your monsters and moves in battles
  • NPCs that can talk or give questsTrainers for which you can assign teams
  • Quick assign wild encounter monsters and levels (area based)
  • Follower mons (1st mon in party follows behind the player)
  • Integrated sprite size support up to 224x224 and up (default 56x)
  • Obstacles that can be cut down, picked up (item), destroyed, etc
  • Quick re-branding that allows you to individualize your game
  • Quickly and Easily import your own art, characters, animations, tilesets
  • Much much much more. You can make games quite easily without coding experience as is, however if you're having trouble or would like to make drastic changes to your game not currently supported by the engine, please join the discord channel.


License Information 

  • You Can: 
  • Edit and use this engine, as well as assets within it to create commercial or non-commercials games. 
  • You Cannot:
  • Share or sell this engine, nor assets within it. Do not create NFT projects, games that infringe on anyone's copyrighted assets, or use anything from this engine for Ai training of any kind. Do not extract assets from this engine to use elsewhere, instead see our asset packs. These rules apply regardless of intent or derivation.
  • You Must Credit with:
  • The "Made using MonMae © Yanako RPGs LLC" splash screen + credits mention




Please click the image above (or the rate button in the top right corner) to support us!


Useful Links


Before you buy, also unlock all assets released in the future by purchasing the bundle below




Add-ons: Compatible with MonMae



Dependencies

At current, MonMae is built-on and depends on GameMaker, for things like asset handling, world building, exporting your game. You may be interested in checking out GM's system requirements and exporting licenses before making your final decision. MonMae is coded in GML and requires GameMaker (free download) to use, you can see the initial setup process from the YouTube Tutorial Series.


Disclaimers

1. itch.io does not offer refunds, and you can not return a product after a purchase, so please take careful consideration before placing a purchase.

2. Please do not use this engine to make illegal products, i.e. making games with copyrighted artwork, or art or other assets you otherwise do not have direct permission to use from the copyright holders. This engine was made with the intention to inspire people's creativity and bring healthy competition into the monster taming world. To push monster tamer games to their limit and beyond! Please build responsibly ♡

Updated 8 hours ago
StatusIn development
CategoryTool
Rating
Rated 5.0 out of 5 stars
(19 total ratings)
AuthorYana
Tags16x16, Game engine, GameMaker, pokemon, RPG Maker, Top-Down, Turn-based

Purchase

Get this tool and 14 more for $119.99 USD
View bundle
Buy Now
On Sale!
33% Off
$79.99 $53.59 USD or more

In order to download this tool you must purchase it at or above the minimum price of $53.59 USD. You will get access to the following files:

MonMae Infinite+ ver.0.9.5.5.yyz 147 MB
MonMae Infinite+ ver.0.9.0.yyz 67 MB
READ ME before updating.txt 2 kB
08 Monmae Update Tutorial.mp4 161 MB
MonMae 0.9.0 Update to 0.9.5.yymps 143 MB
OST 8bit + Piano.rar 299 MB
Sound Effects.zip 20 MB
All MonMae update files.zip 55 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 47 · Next page · Last page

what is the difference this bundle to MonMae + Dokimon [COMPLETE] Bundle Pass?

i can get the sprite sheets on gamemaker past and edit colors in aseprite?

Hello~ Yes that's mostly correct. This is the engine only, and the bundle is the engine + all assets with licenses to use those assets in other engines or however you please. 

When buying the engine only, we ask users to not export assets out of the engine.

(1 edit)

I tried installing on my laptop using the itch.io app and it just downloads the readme. Can you help me?

Hello, I've never used the itch.io app before but I believe (and I could be wrong) that that's for games only?
If you use the website, you should be able to download everything no problem 

How do you call the analogy for the poke ball?

(1 edit)

Analogy? Do you mean the Captals? I'm not sure what you're asking but if you need help can you please ask in the discord? 😁 It's linked above these comments 

 I mean, to catch a pokemon we use a poke ball, but what do we use to catch a dokimon?😁

Captals~

(+1)

Cool :)

(+1)

This is fantastic but a little too expensive, i will consider buying it in the future but a more accesible version whould be great for more people like me to use your engine, maybe with a watermark or maybe less customization options for 15-20 dollars ??? maybe a limit of things on screen idk

(+1)

Hey :) Thanks so much for the input. We do sales pretty often so maybe keep an eye out, as we've seen prices as low as 60$

I'll be working on a cheaper version that doesn't include goodies like the massive amounts of art, music, and sounds, for those that want to save, and make their own of those anyway, so perhaps you can wait for one of those~ We haven't done so thus far since the engine is still in development and we don't have the capacity to submit multiple versions just yet, however we have plans to do so once MonMae is where we want it to be^^

(1 edit) (+1)

That's great to hear, I am rolling my own assets and things so I am interested in a "pared down" version. RPGArchitect, for instance, is currently $30 on Steam, for comparison's sake. I am interested in this and will be watching eagerly but the battle architecture is mostly what I'm interested in. I'm guessing a final date is nowhere near finalized, but if you had to place a guess at a 1.0 version, how long would you say it would take, given the current output?

(+1)

I'm looking to release a 1.0 version within 1-2 months from the time of writing this. 3 months at the latest, as it depends on how the release schedule works out for Dokimon. Although, 1.0 will not be the last steps for MonMae, so please expect it to grow and evolve even from that point on.

Hello devs!  I have a question, and sorry if this has been asked before.  The page says this project supports exporting games to current-gen game consoles.  Is there any support for exporting to older consoles, such as the Super NES, PlayStation 1, or Dreamcast?

The system runs off GMS, so I don’t think that would be possible.

Is there a chance we can get a roadmap? I want to buy it, however I want to make sure it will all the features I'm looking for.

Heyo~ Thanks for your interest in the project :)

We have a roadmap type thing in our discord group, which is basically a to-do list that shows things we've completed, are currently working on, and will be working on very soon. Here's a link to that.

I can also add a "future goals" section to that page if you're interested in hearing more about that as well~

(1 edit)

I really wanna buy it but I have a few questions. I'm a huge of HeartGold/SoulSilver and I'd like to implent the follower system. Is it possible? Also, is it possible to make a PvP like the GBA games?

(1 edit)

Hello :) It's not possible just yet but it will be very soon. I have already made and coded this feature and I will be adding it into the engine after more testing^^

As for PvP, we do have plans to implement it, but it's still a little ways off as we have other priorities at the moment.

Heyo! Just wanted to let you know that follower monsters have been implemented and are working in the newest version :)

The new version is live and I will be pushing out a devlog for it once a patch update goes out~

y si crean una versión lite para pobres como yo?,  pero igual se ve bastante prometedor.

I will perhaps do it one day, once the engine is much farther along :)

(+1)

xD, no crei que me responderias.

Eu respondo a todos! e eu quero estudar português no futuro então :)

(+1)

Ok, sigue así, vas por buen camino.

Will it drop to consoles tho?

(+1)

You can make games for consoles :) It's almost impossible to make a game engine for console, however we would be able to make like a "make your own game" where you can create games and send them to friends and stuff, similar to mario maker :)

(1 edit)

yeah that's what I was hoping for like a rpg maker but for pokèmon/shin megami tensei games for consoles,will you ever do it? Also thanks for the fast response 

(+1)

Yes, I'm working the project closer to RPG Maker as much as I can, and also looking to add more dialogue options that are similar to shin megami tensei as it's been requested a lot :)

(+1)

Very cool keep it up

(+1)

What language is the code written in?

(+1)

This is written in GML^^

(+2)

Will there be/is there a way to try it out before buying it? Like a trial version or demo so you can use it at least for a bit to see if you like it.

(+2)

Hello~ Yes I'm working on a demo/trial to release in the future :)

For now, I suggest checking out the game demo available at the top of the page, and our quick YouTube Tutorial series ^^

Looks so promising! :) 

Is there any chance a future update might include exporting to a .pocket file (for Analogue Pocket)? 

(+2)

I'm not sure if it's possible D: Even only the art itself isn't possible, as it exceeds the limitations of Gameboy hardware.

However, edited versions of the tileset could be made and used for .pocket and GB versions of the game, and the game could be re-made in GB Studio, which is something I've always wanted to do!

But, I don't think the engine will be able to support native exportation to Pocket/GB, I would have to make a similar version of this for GB Studio WHICH, may very well be possible. I will look into it :)

(+1)

That's good news :) Thank you!

(+1)

Any plans for backsprites?

(+1)

Once we get to version 1.0 and a working version on Steam we will asses where the engine is at, and if things go well we'll very likely be adding back sprites. So, likely yes, but not guaranteed. If we do add them however it will be this year for sure and included in the current price.

Understandable. I will most likely make my own sprites but I really like your sprites too. As someone who does not know the work involved, I am really hoping for abilities too, its my favorite feature in Pokemon games. But it seems like a lot of work xD

(1 edit)

Hi Yana, I see that you also sell assets packs where it says I can use it in other engines. I wonder there's an update in policy that I can use the assets from this MonMae engine purchase in other engines as well? Or do i need to purchase these asset packs separately. Thanks!

Also, are all monster assets included in the engine available for purchase separately? I think the total for the 3 starter packs + 3 assets packs are like 87 monsters vs 100+ stated in description here.

Yes you're correct :) All assets from MonMae aren't available commercially yet. I'm still working on organizing and uploading everything. If you purchase the [COMPLETE] bundle it will have everything (MonMae + Assets w/ commercial licenses). I did have another bundle that's all assets w/ commercial licenses yet without MonMae, but it's currently not live.

(1 edit)

So to be clear, these are the useage rights even with this package? Correct?


  • You Can: 
  • Edit and use these assets in any engine to create commercial, or non-commercials games
  • You Cannot:
  • Share or Sell these assets, nor derivations or fan arts of them, regardless of intent
  • You Must Credit:
  •  © Yanako RPGs LLC 2022
(+2)

Ever since sword and shield released I always wanted to create my own monster taming game with all the features I personally wanted in a game. One problem I don't know how to code, so I figured this all would just be a dream to think about to kill time. Then I discovered MonMae. Yana aims to create an engine that non or less skilled coders can use to create monster taming games. I thought this was perfect and my best shot at making my dream a reality, so I backed the Kickstarter the day I learned of it. MonMae isn't perfect, still has a way to go, and is missing a few things I would personally like, but Yana is working hard on it as a solo dev and every update improves things, fixes bugs, or lays the foundation for new features in the future. As someone who can't code I've been having fun looking at the code and trying to see how things work and I think I've slowly started to learn some things. I've been able to to change small parts in the code to what I want that's not currently possible in the visual editor alone, so if you're worried about that, don't be. What's already there is cool and I'm excited to see what MonMae becomes in the future.

(+1)

MonMae provides you with the foundations to build your own world within the Monster Tamer genre. It [Tackle]s the ground work [It's super effective] that would initially deter some from getting started in this genre. MonMae overall provides a solid tool that allows users to manifest their ideas into something real. I also love the retro style graphics which provide alot of charm.

So far my use of MonMae has been experimental as I've only just started getting into it. The developers seem quite dedicated to seeing this project grow, and are working on new features and updates regularly. I see myself one day trying to explore it much more seriously.

(+1)

Thank you so much for the awesome comment and feedback!!! I'll keep doing my best until MonMae surpasses everyone's expectations :D

(+2)

I spent a load of money on the Kickstarter but don't regret it at all, for years I dreamed of a well-made editor to make Mon-games and now it's a reality, look forward to the finished version!

(+1)

I am buying this as soon as I have a stable amount of money, it's always been my dream to make my own pokemon like game. 

So glad to hear that! Do be sure to check out the tutorials and join our discord servers, we will be glad to assist and direct you! ^^

(+1)

oh yeah one more thing, is there an option to make the screen square to get that authentic gameboy feel? 

Yes actually, you can have a 160x144 res (same as GBA) but the setting isn't yet in the Visual Editor as an option, but that's a good idea, I certainly should add it. Currently, you just have to go to the square object and set it's value to true and it will be square :)

(+2)

I absolutely love the colour scheme you have used for this!

Thank you so much!!! Took a really long time to choose the colors and work out the style but yeah, I'm really happy with it!

Does it support higher fidelity/quality pixel art? For example, something that looks closer to B/W sprites and tiles?

Yes it's very very possible^^ We are working on creating a couple of demo's (or at least a demo reel) that shows many different types and styles of games that can be made with MonMae, however currently all time is being put into new features and making things easier for the less code-savvy users.

An intermediate user could make a B/W style game quite quickly and easily using MonMae, as swapping out the art is a process that could be done in only a day or two.

(+1)

This looks really good! I have no money, but I'd be down to try this out when I get the chance!

what language is the engine written in

(+1)(-1)

It's written in GML, GameMaker language~

I want to ask if there is any plans to have features that say, allow for 2+ type/elements to a monster, adjusting the amount super effective, resisted, and critical hits deal, an ability to change the amount of stats a creature has like a single "Special" stat akin to Pokemon RBY or even just a "Physical" stat, or even to have multiple abilities on monsters? I feel more freedom with stuff like these might make each project made with this stand out a bit more and would be fun to mess with.

(+1)

You can already adjust the super effective, resisted, and critical hit amounts rather easy. It also wouldn't be too difficult to add 3rd / 4th types to monsters but may be a hassle to adjust the existing UI to match.

(+1)

I don't own this yet, but it looks amazing! do all the creatures have overworld sprites as well?

Yes they do! You can see them from the videos, they're also used in the menu's like party menu for example.

Hi, if I understand correctly, it's engine requires additional software, is in fact under gamemaker 2 and not standalone software which is not at all comparable to rpg maker, clearly less easy to use. If this is the case, nothing is really specified on this page, you do not mention it, you do indicate on the other hand "Why pick MonMae over other Engines?" exports to all major console Nintendo Switch, Xbox, PS4, and of course PC, Web, iOS, and Android, but in fact only via gamemaker 2 and its subscription in addition, this engine has nothing to do with it. Afterwards, your system looks pretty good and tempted me, but the description is somewhat misleading and ambiguous as it sounds like real independent software.

Hello! Yes, currently MonMae requires GameMaker as an independent. We do have visual editors and are working towards an end goal of being completely standalone much like RPG Maker, but we’re not quite there yet.

Regardless, thank you for showing your interest in the project. In its current state, I believe it’s a little more suited for beginner to intermediate developers, but we’re hoping to be fully noob friendly within a few months :) Developement is quite slow with only a single programmer but we’re sure doing our best!

If you have any doubts about MonMae, please watch some of the tutorial videos linked on the page or reach out to me again, thank you!!

Hello! I have updated the page. Up until now I had this information in the download and install instructions, however I didn't realize until today that those instructions weren't visible to non-owners of the product, I hope it's more clear now!! Thanks again :)

(+2)

Thank you so much for your hard work!

(+2)

can't wait for release, literally my dream come true◝(⁰▿⁰)◜

So glad to hear that :D Working real hard on it!! 

(+2)

Literally been building up stories and art and just so much to make a game like this for eeeeeever and just happened upon this randomly, only time my phone listening in on everything I say has been for the best, cannot wait for this to be released and just thank you for making it at all, I'm so excited!

So glad to hear that!! Where did you hear about MonMae? The product isn't finished yet (and currently isn't even for public sale), so we aren't running any ads. I'm a but curious :

I was looking around constantly for an engine that seemed fun to use or at least not insanely difficult to use and just happened to stumble on an old ass google link to the kickstarter that i missed by a lot lol. Sorry for late reply, though at least I can finally buy it!

(+2)

Purchased it in early January but didn't find the time to look into the engine and the videos tutorials until today and honestly... this engine has EVERYTHING one might need, and the tutorials already available are complete and easy to understand. I've got 0 experience with Gamemaker or coding in general (except for Python solely used in the Ren'Py engine) but this engine is worth way more than every penny. If any of you has any experience with RPG Maker, this is even easier to use and actually lets you do way more. 

Can't wait for what the February public release and/or next update will bring, and thanks to Yanako and all the artists for this gem! It's making a decade-old project go from an unachievable dream to something that feels like playing a game in itself

(+2)

Words cannot express how happy reading this comment made me, honestly! I'm so glad to hear that people are saying that this is easier to use than RPG Maker, even at the early stage that the engine is in. I'm so happy that your project has been made possible through my work, I'm really looking forward to seeing your game in the future!

(+1)

Hii, call me really eager, but is the current public release for itch still February?  

Yes! That’s correct :) Thank you so much for your patience, I need the public release version to be as good as possible so I’m putting extra love into it!! 

(+1)

I only wish I got to back this project on kickstarter🙈 I can't wait to see what you've been working so hard on!

No worries!! Me and the team are really looking forward to the public release, I hope it's everything you're wishing for!

Hi, there is no download option it's not ready? Are there plans to be able to buy it on Steam in the future?

Heyo~ A steam release is unlikely, however itch payments and downloads will return some time in February :)

(+1)

Thank you very much for answering!  God bless you :D. By the way, when looking at the tutorial videos of the program in youtube, I realize that Game maker Studio 2 is being used, so is it possible that the game assets are larger than what is shown in the example?

I make large 48x48px sprites for characters, and I would like to know if I can use them in the project

 I hope that soon the full version will be available to buy XD

Yeah~ 48x48 character sprites can certainly be used. The reason we went with GMS2 is to allow for a non-restrictive workflow like this. It's actually really easy to change the graphics to whatever sizes and styles you want, but of course we will soon have tutorial videos for how to do all of this, just so there's no questions of confusion :)

Based engine fr

(+1)

MonMae is really good, even in the Beta stage! It's still a bit beyond my understanding, having no experience in code, but I've talked with other users who do have the experience and they're enjoying themselves quite a lot!

Even I've been able to make working rooms and a movable main character already in 3 sittings, which I think speaks volumes. Definitely reccomend keeping an eye out on this one!

Why not integrate text input within the interface?

Hello, if you’re speaking about the Monsters Info editing screen then yes we’ll be incorporating that soon~ The window is more so designed for the moves editor as we can write basic instructions or provide examples of how to use them.

Currently we’re just using the same window for all of the text editing events but we’ll be fixing that in the near future. 

(+1)

I more had in mind how it's necessary to open an external editor to change speeches etc...

Yes, we're also gonna add this to the visual editor in the near future, just focusing on other priorities now before moving on to that :)

I tried this out, but unfortunately, it doesn't work for my needs, mainly because of the GameMaker requirement.  I know I tried GameMaker once in the past, but their pricing system and app has gotten a lot worse since then.

Sadly, a key feature of the game idea I had is frequent updates, and due to the fact that GameMaker requires subscriptions to publish anywhere other than Opera's proprietary system, with the subscription prices as high as $79 per month for publishing to console, it's just not practical.

MonMae itself is well-designed, but personally, unless this becomes stand-alone or gets ported to something like Godot, I'm going to have to look elsewhere.

Hello!  As a fellow indie developer, I completely understand your reasoning for this decision. At this time, the price mentioned is too much even for me and my team.  Unfortunately, this is completely out of my control and there is little I can do to combat it unless/until we made a standalone version.

If you want my two cents however, I personally believe that the 80$ a month is reasonable expense for games that are performing well enough to justify porting to multiple consoles. This especially in consideration of the fact that RPGMaker doesn't offer console ports at all, and also when compared to Unity's 187$ per month, per user "Pro" license that is required for console ports, ouch! Additionally, the amount of work me and my team pour into our games for just the PC version is immense, I can't imagine opening up to several other consoles without at least doubling the team size.

Regardless, I'm glad you were at least satisfied with the design of my product, and I hope you can reconsider using MonMae again in the future. Thank you very much for your input!

(1 edit)

If desktop and mobile publishing didn't require a subscription too, I'd probably make the same argument.  I know those are lower-priced, but it could still be problematic with my need for frequent updates.

(+1)

A fun Pokemon-like game engine. Montamer captures the feeling of the GBC Pokemon games in a charming editor. It comes with everything you'd need to make your own mon game, as well as the ability to add your own assets or custom code. If you ever wanted to recreate the look and feel of the first two generations of Pokemon, this is exactly what you need.

What are the PC requirements for the program?

Although I highly recommend using Windows 10, and working with a computer that's a bit faster than this to avoid long load times, the Minimum System Requirements are as follows: 

  • OS: Microsoft 64bit Windows 7.
  • Processor: 64bit Intel compatible Dual Core CPU.
  • Memory: 2 GB RAM.
  • Graphics: OpenGL 4-compliant onboard graphics.
  • DirectX: Version 11.
  • Storage: 3 GB available space.

A cute and fun editor that I'm willing to put some effort into trying out!

(+1)

I can’t wait to see all the progress. Hopefully at the end, this’ll be exactly what I’ve been looking for! Awesome work so far.

A great mon engine for both beginners and vets of gamemaker alike!

Viewing most recent comments 1 to 40 of 47 · Next page · Last page