MonMae + "Retro Boy [COMPLETE]" Bundle Pass
A downloadable asset pack
This pass includes $296.79$ in value at the above price and includes MonMae, all Retroboy Assets, and 2 games. Don't miss out!
p.s. message Yana on our discord to get your special "Super Supporters" role^^
MonMae + "Retro Boy Assets" Bundle Pass
Get access to MonMae, ALL assets packs in this collection, Nuumonsters, Dokimon, early access to game builds, and a special role in our discord! Or, you can get MonMae by itself here, and still use the assets exclusively in the MonMae engine.
This bundle includes all of the following assets and more!
.....and MUCH more^^ purchase today explore and the rest! :D
MonMae Game Preview (click to activate)
Play a game made in MonMae! Dokimon DEMO available below:
What is Montamer Maker?
MonMae (MonTamer Maker) is your one stop shop for monster tamer games! MonMae strives to offer intuitive building mechanics that rival RPGMaker, without all of the suffocating limitations. Indulge in the power of an engine that exports to all major consoles, yet requires no coding experience to start!
All the hard work has been done for you. With a massive library of ever expanding, beautiful artwork at your fingertips, and a 40+ OST, making the next best selling Monster Taming game has never been easier! If there's any doubt, we even have a YouTube Tutorial Series to guide you through the process.Why pick MonMae over other Engines?
MonMae contains all of the art, animations, and code you would ever need for making the game of your dreams, with the ability to export to Nintendo Switch, Xbox, PS4, and of course PC, Web, iOS, Android, and Ubuntu.
With this, intuitive Visual Editors, responsive support, and a dedicated YouTube Tutorial Series, making montamer games is easier than ever!
So I bought MonMae, what comes in the Box?
MonMae currently includes the following assets:
- 120+ Monsters, with both 56x56 Battle Sprite and also 16x16 versions
- 80+ NPC's with 4 facing directions and 60+ with Trainer Battle sprites
- 40+ Song OST and 100+ SFX available upon purchase
- 80+ Unique Battle Animations (countless with palette swaps)
- 10+ Playable Characters each with Battle Sprites and Animations
- Giant, Multi Biome Tileset (Includes MegaCity Tiles, and interiors)
- All the UI you'll ever need, including multiple versions of some menus
- 100+ Editable Moves, example interiors and exteriors, example NPC's
- Countless pre-curated scripts, totaling thousands of lines of code in total
- Unlimited updates for life. We are constantly adding new art and features
- All included assets are also available individually here for use in other engines. To get MonMae, all assets off-engine, and 2 games, check out our bundle pass
As for features included with MonMae, here's what we've got so far:
- Full "RPG Foundation" i.e. movement, menu's, saving, inventory, shops, etc
- "Monster Tamer Foundation" i.e. catching, storing, and battling w/ mons
- Battle system with Fight, Catch, Switch, Flee, and speed-up function
- Fully equipped easy to use cutscene system with 30+ features
- Fully customizable moves, elements & typechart system
- Fully customizable monsters: art, stats, evolution level, everything
- Visual Editor that allows for customization w/o needing to write code
- Teambuilder to quickly test your monsters and moves in battles
- NPCs that can talk or give quests, Trainers for which you can assign teams
- Quick assign wild encounter monsters and levels (area based)
- Follower mons (1st mon in party follows behind the player)
- Integrated sprite size support up to 224x224 and up (default 56x)
- Obstacles that can be cut down, picked up (item), destroyed, etc
- Quick re-branding that allows you to individualize your game
- Quickly and Easily import your own art, characters, animations, tilesets
- Much much much more. You can make games quite easily without coding experience as is, however if you're having trouble or would like to make drastic changes to your game not currently supported by the engine, please join the discord channel.
License Information
- You Can:
- Edit and use this engine, as well as all assets within it (as-is, modified, or combined with other art) to create commercial or non-commercials games.
- You Cannot:
- Share or sell this engine, nor assets within it. Do not create or combine with NFT projects, games that infringe on anyone's copyrighted assets, Ai games, or use anything from this engine for Ai training of any kind. Do not extract assets from this engine to use elsewhere, instead see our asset packs. These rules apply regardless of intent or derivation.
- You Must Credit with:
- The "Made using MonMae © Yanako RPGs LLC" splash screen
*Please contact us me if you want a license that lets you remove the splash screen, and for games with budgets or earnings totaling over USD 100,000
Please click the image above (or the rate button in the top right corner) to support us!
Useful Links
- Contact Me
- X / Twitter Page (Frequent Updates)
- Yanako RPGs Discord (Games / Community)
- MonMae Resources & Support Discord
- MonMae YouTube Tutorial Series
- More info available on YanakoRPGs.com
Add-ons: Compatible with MonMae
Dependencies
MonMae is built-on and depends on GameMaker, for things like asset handling, world building, and exporting your game. You may be interested in checking out GM's system requirements and exporting licenses before making your final decision. MonMae is coded in GML and requires GameMaker (free download) to use, you can see the initial setup process from the YouTube Tutorial Series.
Disclaimers
1. itch.io does not offer refunds, and you can not return a product after a purchase, so please take careful consideration before placing a purchase.
2. Again, please do not use this engine to make illegal or otherwise copyright infringing products. i.e. making games with copyrighted artwork, or art or other assets you otherwise do not have direct permission to use from the copyright holders to make a game with. This engine was made with the intention to inspire people's creativity, and bring healthy competition into the monster taming world. To push monster tamer games to their limit and beyond! Please build responsibly ♡
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $180 USD. Your purchase comes with a Steam key. You will get access to the following files:
Development log
- Bundle Pass 1st update^^Oct 19, 2023
Comments
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In the "this bundle includes" list, 3rd from bottom (between dokimon OST and the Nuumon beta) is now broken, no sure if you're working on that or somesuch so figured I'd say just in case.
Also, is this a limited time offer with a set end date, or can we expect this to stay up for a good long while?
Edit: Decided might as well ask anither question, any notable features that are still considered incomplete? What's still being made or not even began on, as opposed to the fully implemented stuff?
Thank you I will fix it :) My bundle pass is always available, but sometimes the price gets increased as I add lots of new assets to it each year. I believe this bundle pass started at 120$, though of course everyone who bought it at that price months/years ago got all the new stuff.
As for your question on features are you asking about assets that will be added to this bundle or features that will be added to MonMae the engine itself?
The latter I suppose, but feel free to discuss the former too if you think you have much you'd like to share!
The engine is always growing and getting new features. Here's a few we talked about recently : New battle types, Visual Cutscene building tool, Character Maker tool, Shop and item builder tool.
Currently we're focusing on the release of our game Dokimon which we're planning to push out this year. But you can read more about what's to come for Monmae at this link.
If you're curious what MonMae has to offer currently I'd like to suggest checking out the MonMae page, playing the game preview embedded into the page, or watching the YouTube tutorials of the engine.
Thank you! I've already gone through the tutorial series, or at least what there is of it. Was very nice and makes me even more excited to save up for this!
New battle types sounds VERY in line with my interests personally, so I am quite eager to see how that part goes once you get around to said part!
Also, good to hear Dokimon is in a place where this year is on the table for release dates! Hope it goes well!
is there an "asset bundle pass" at all that includes the assets but not the engine that will get future updates?
Hello, thank you for the comment :) We don't have that, but we do have this bundle for assets only, and the price for this bundle increases as we make and add assets to it.
https://itch.io/s/73088/dokimon-complete-assets-bundle
Someone able to shed a little more light about what exactly this includes?
I'm interested in the asset pack as a foundation for a Pokemon-style game, but I was hoping to use Unity rather than GMS.
But since scripts for GMS are not written in C#, which Unity needs, how do things like "100+ Editable Moves" or "Countless pre-curated scripts" from this asset pack translate to another game engine (Unity in my case)?
Or am I misunderstanding what this pack is?
Hello~ If you're only interested in the artwork from this pack we have options available for that. This package is only intended to be used with GMS and we don't have any support for Unity at this time.
The art only pack can be found here, bundled to more than 50% off: Dokimon Assets Bundle
Thanks for the quick response! Seems I was just a little confused by the different bundles. Now the big decision..give GMS a try or fail miserably at trying to build the game logic myself in Unity..
Hahahaha, ain't that the truth!! If you're feeling like you need more information, I'd like to suggest watching our MonMae Tutorials to get a feel on how easy/difficult building with MonMae is. In our experience, at least for beginner devs GMS has a significantly easier learning curve. Solo deving is already extremely difficult and time consuming alone, even for the veteran developers. And we believe GMS gives the most power to developers, whilst Unity is better for bigger projects that teams can tackle together.
I am eager to make my game with this, i attempted to make this in godot but i guess i was too eager, so your engine and bundle is just what i needed, for which i thank you for creating.
Thank you so much, I'm so glad you're excited to try it out!!
I intend to purchase it in just a moment, if you are reading this now then it might be later today or so, lol!
No pressure what so ever :) If you have any questions before-hand please feel free to join the discord at the bottom of the page and chat with me or the other people building in our channel! We will be glad to assist and guide you and answer any questions whatsoever :)
Hello Yanako, something seems to be wrong. I bought "Dokimon - Base Monsters Set 2" some months ago. Now i have access to this bundle pass. But if i download the bundle access link and open the link included in the text file it says 404 - page not found. So currently i can not download anything (including the files from Base Monsters Set 2). What should i do?
Hello^^ Can you confirm that you don't have access to this sale?
https://itch.io/s/87550/lifetime-bundle-pass-for-monmae-infinite-complete-dokimo...
I changed this asset from what it previously was to the bundle pass, please let me know~
Hmm, strange, did you change anything? Your link and the link in the .txt file now both work. I have access to this sale now. Thank you for your help!
What is the license on this bundle? Or does it depend on the individual pack? Thanks!
Heyo~ All the packs included included commercial licenses!
Awesome! Thank you! :D