MonMae 0.7.8 - New Questing/Cutscene Scripts, Trainer Yes/No Check, and more!
Heyo guys! Smaller update today but we brought some good stuff^^
Main points this time around are the Yes - No selection now available before battling a trainer, and the startup options that have been added to the visual editor. You can now set your players first time starting position, as well as an override position for debugging straight from the visual editor, don't have to use the start_game script for this any longer!!
We also made it so you can set any NPC to a nurse (whom will heal your party) as well as fixing up a lot of things.
NOTE: We separated monster info initialization from the init script, and it has been added to the previously named monster_enums script, now named init_monsters. Because of this, there is going to be a duplicate enum if you're updating, so be sure to delete the old "monsters_enum" script (or just the enum) to launch your game!
Full list of changes can be found below:
- 3 New monster sprites
- Added "Nurse" variable to NPC's
- Added Yes / No selection to trainers pre-battle
- Added Starting Location and Override Starting Location to Visual Editor
- Added lots of new questing and cutscene scripts (ready to use)
- Separated all NPC shadows (and players) so you can toggle shadows off/on if you please
- Fixed turning off NPC rotation (previously didn't work)
- Fixed chatting with trainers after battle transition started
- Fixed choosing trainer's monsters''moves
Files
Get MonMae: Infinite+
MonMae: Infinite+
Monster Tamer games? Oh yeah, there's an engine for that!
Status | In development |
Category | Tool |
Author | Yana |
Tags | 16x16, Game engine, GameMaker, pokemon, RPG Maker, Top-Down, Turn-based |
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Comments
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New monsters!! Thats cool!
Thank you! We have a ton now :D 100+ !!!!