MonMae 0.8.8 - Patches, New Moves System, and improved Elements!
Hey guys! Thank you all for your patience on this update^^
As some of you may know, the recent GameMaker update broke MonMae, this version fixes that, as well as repairs as many of the errors/warnings that came with GameMaker's recent addition of feather. A great deal of them have simply just been ignored at this time (as a lot of the warnings are very nitpicky, the MonMae does not have any crashes), but we will be properly repairing them over time.
One notable change is the multi-save system we've added, which you can see below allows you to have up to 4 saves. This system will be improved over time, and also become togglable on/off for users that may not want to include it.
This update also includes a lot of QoL updates like the ability to view your old move description while you're writing a new one, and also greatly reduces the workload needed to add new elements.
At this time, all you have to do to add new elements is add the elements name to your element_strings array found in the init_element script, add it to the typechart, and add it's type icon to the spr_icon_types sprite. After which, you will find that the type will be filled out in all MonMae menu's, and also available in-game.
We've also added the over-screen element selection menu to element selection screens, for example the monsters info screen, where you can set monsters elements. The previous element scrolling as been replaced^^
We have also removed some old sprites that either aren't in use anymore, or have been combined with other sprites to reduce the number of assets in the project, and organized things a bit more as well. For example, we've deleted NPC sprites and converted NPC objects to instead use character sprites (as they were mostly the same before anyway).
Additionally, you'll find that the moves animations have been swapped from single sprites, to index's, similar to how the player, npc, and monster indexes are.
The moves are separated by element, and you can have moves with up to 10 frames. To increase this number, you will simply have to increase the size of the move sprites. Currently, move sprites are 56x56.
With this, we have also added many new move animations, and many more are on the way. Soon, we will also have both over enemy, over self, projectile, AND full room animation types.
To add new move animations to the new system, you should add them in a row, with their frames from left to right, similar to the fire move in the first row in the image provided above.
Files
Get MonMae: Infinite+
MonMae: Infinite+
Monster Tamer games? Oh yeah, there's an engine for that!
Status | In development |
Category | Tool |
Author | Yana |
Tags | 16x16, Game engine, GameMaker, pokemon, RPG Maker, Top-Down, Turn-based |
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