MonMae ALPHA Update 12-6-22
- Added smartwatch which allows you to access the DokiDex, your PC, and Twitter
- Fixed trainer sprite discrepancies (everything matches up now)
- Updated monster sprites (monster count almost doubled)
- Fixed a couple issues with Switching Monsters mid-battle
- Added "monster_enums" script to allow you to adjust your rosters internal names easier
- Updated "Create a Trainer" note to provide more insight
- Added better team/party examples to the example trainer in the overworld
- Reworked start_game to include both first time, as well as "every time" start-up actions (see debug settings function)
- Added clarification notes to the "start_game" function
- Added placeholder inventory and trainer id background artwork
- Fixed incorrect return home coordinates after a trainer battle
- Fixed weird visual issue with battle start transition
- Added instant battles by pressing B, it will be a level 1 Nekosword
- Adjusted room NPC's to contain one NPC and one Trainer
- Adjusted Trainer's team and added some helpful notes to their creation code
Files
Get MonMae: Infinite+
MonMae: Infinite+
Monster Tamer games? Oh yeah, there's an engine for that!
Status | In development |
Category | Tool |
Author | Yana |
Tags | 16x16, Game engine, GameMaker, pokemon, RPG Maker, Top-Down, Turn-based |
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