Nuumonsters 1 Year Anniversary brings the biggest update yet! - 2/18/2022
Changelog
ADDED - Quest and Story system finished, complete with cut-scenes, side quests, quest trackers, and all that fun stuff! First few quests already in and working with more to come asap
ADDED - Blueberry Bay has been officially finished, with never before seen sprites and animations in almost every corner of the city.
ADDED - All new menus!! Whip out your smartphone and use your keyboard to navigate! All menus now have full gamepad/keyboard support :D
ADDED - Recreated ALL trainers bringing new sprites, teams, first time encounters, and much more^^
ADDED - Elite trainer locations have been changed and most given an personalized area where they stay
ADDED - Worldmap has been added into the game as a smartphone app ^^
ADDED - Most empty houses have been updated with new rooms and NPCs!
ADDED - Lots of new areas added which include NPCs, Trainers, and Items. Examples being the rooms the Elites now stay in and a few caves that have been opened up :)
ADDED - All new intro/prologue screen made from scratch
ADDED - New battle backgrounds that change based on your area!
ADDED - On death players will now be sent to the Nurse instead of the game simply returning to the previous save
ADDED - Doubled the number of palettes and edited most existing ones as well
ADDED - Multiple new OST's added for battles and the overworld
ADDED - Several new sound effects, yayy!
ADDED - Splash screen and updated Title screen
ADDED - Launch day and pre-anniversary versions have been added to Nuumonsters (See Steam beta's)
ALTER - Follower sprites have been fine tuned and are significantly better
ALTER - Updated burst (buffed) and made visual changes to battles (AGAIN)
ALTER - Changed nearly all of the large monsters battler sprites to match the style of Nuumonsters better, and added a couple new ones as well!
BALANCE - Made it easier to gain ELO at the beginning of the game
FIXED - Trainers only having their first Nuumonster instead of their whole party
FIXED - Crash rarely caused by following monsters
FIXED - Rare case of improper mana values when using the PC
FIXED - Visual error when pressing capture during a trainer battle
FIXED - Random Bike spawning/getting stuck via B press (sorry) :joy:
FIXED - Minor save issue affecting recently added obstacles and items
FIXED - Minor visual issue when pressing keys during interactions
FIXED - Saved music volume not updating on startup
Notes: I ran into some nasty bugs this week which delayed some progress just slightly, I'll be updating the game a few more times over the following week with those finished changes as well as patching any bugs we find :)
Known Bugs:
- Birds drawing in front of pause menus
- Player faces left on first time encounters
- Some move animation visuals are still a little off
- Pressing down and E to fish (at the same time) doesn't give the fishing animation
Coming soon!
- Switch system that allows for mon specific switching (pokemon style)
- Speed/Priority system for monsters and their moves. Moves will also get their own elements. Elements will likely be reworked too
- Updated NuuDex to reflect new changes
- Quest system is finished :) already have a few quests started so these will be going in soon! The first quest we have is at the very beginning of the game and unlocks your Tech
- More app icons for your phone (like a quest tracker for example)
- New town has been started! New Elite as well. Elite is already finished, we'll see her along with the new town which will be below Blueberry Bay
- All elites will have their own room (similar to a gym), the second Elite is the first to have one! All Elites will follow.
- Bike! This is actually already completed, I just have to test a bit more and finish the quest to unlock it :smile:
- Updated Party, PC, and Pack (Inventory) menu's coming soon, already designed, just need the functionality :D
- New moves and monsters for the new area! Got a book full of drawn designs I've been working on :yum:
- Reassessed move animations to reflect move system updates
Got a lot more ideas and things started/designed but they're too early to reveal just yet!
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More posts
- Finished Capture Animations and Improved Battle Messages! - 12-29-21Dec 28, 2021
- Updated Nuumonsters Sprites, Trainer facing Sprites, Re-Added Portraits and more...Dec 14, 2021
- NPC direction sprites + Localization started and bug fixing 12-6-21Dec 05, 2021
- Dar-mi Event + Monster Switching, New Types, OST, and MUCH MORE! - 10/13/21Oct 14, 2021
- Nuumonsters Update - OST, Steam Achievements, and Blueberry BaySep 08, 2021
- Nuumonsters Update - Secret Bases and 30+ items!May 15, 2021
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