Dar-mi Event + Monster Switching, New Types, OST, and MUCH MORE! - 10/13/21
Nuumonsters [BETA] » Devlog
- Event - Login to receive this updates event monster!
- ADDED - Specials replaces Burst on main battle menu. Specials includes bursting, switching to next monster (finished!), and elementals (WIP)!
- ADDED - Completely made from scratch music system with multiple new OST's
- ADDED - Completely remade prologue screen with a tutorial
- ADDED - D-pad movement for controllers
- ADDED - New type "neutral" comes along with many other type changes
- ADDED - Multiple new monsters have been added and several sprites have also been remastered
- ADDED - Several new trainers, spread around every route and area
- ADDED - Sound effects for some events and replaced some older sound effects
- ADDED - New rooms and NPC's to Blueberry Bay and some other towns
- ADDED - Global sound volume which will allow you to finally silence sound effects along with music
- ADDED - Simple capture and "game start animations
- ALTER - Completely remade damage calculation and max health formulae from scratch + with edits to the healing formulae
- ALTER - Most beginning route trainers have completely new teams and will now have teams with expanding monsters too!
- ALTER - Balanced some trainers, all Elites, and some moves
- ALTER - Digital type has been changed to Astral
- ALTER - Starter monsters + 6 more monsters have new sprites
- ALTER - NuuDex screen changed to match the updated menu palettes
- FIXED - Smaller text and textbox in full screen mode
- FIXED - Visual issue on health bars, now it's more precise
- FIXED - Some resolution issues when the game restarts from death
- FIXED - Incorrect types being displayed
- FIXED - Inability to receive custom base achievement
- FIXED - Hidden 4th move despite meeting level requirements
- FIXED - Issue where pressing E would trigger a sound effect no matter what
Notes: 90% of this is already finished, patching up, finishing, and testing a few more things. Might squeeze in a couple new things as well. Types have been adjusted, there will be a type chart accessible from the Fairy in-game. Here's how many monsters we have in the types as well as the new types:
- Living = 10
- Natural = 10
- Mimic = 10
- Fairy = 10
- Ghoul = 10
- Astral = 7
- Neutral = 8
- Type Effectiveness Chart Available at: https://discord.com/channels/626850623341592598/811926068650704929/896810810603626527 (edited) 1 October 13, 2021
Files
monster-catcher 2.3.zip 19 MB
Oct 14, 2021
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