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MonMae is really good, even in the Beta stage! It's still a bit beyond my understanding, having no experience in code, but I've talked with other users who do have the experience and they're enjoying themselves quite a lot!

Even I've been able to make working rooms and a movable main character already in 3 sittings, which I think speaks volumes. Definitely reccomend keeping an eye out on this one!

Why not integrate text input within the interface?

Hello, if you’re speaking about the Monsters Info editing screen then yes we’ll be incorporating that soon~ The window is more so designed for the moves editor as we can write basic instructions or provide examples of how to use them.

Currently we’re just using the same window for all of the text editing events but we’ll be fixing that in the near future. 

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I more had in mind how it's necessary to open an external editor to change speeches etc...

Yes, we're also gonna add this to the visual editor in the near future, just focusing on other priorities now before moving on to that :)

I tried this out, but unfortunately, it doesn't work for my needs, mainly because of the GameMaker requirement.  I know I tried GameMaker once in the past, but their pricing system and app has gotten a lot worse since then.

Sadly, a key feature of the game idea I had is frequent updates, and due to the fact that GameMaker requires subscriptions to publish anywhere other than Opera's proprietary system, with the subscription prices as high as $79 per month for publishing to console, it's just not practical.

MonMae itself is well-designed, but personally, unless this becomes stand-alone or gets ported to something like Godot, I'm going to have to look elsewhere.

Hello!  As a fellow indie developer, I completely understand your reasoning for this decision. At this time, the price mentioned is too much even for me and my team.  Unfortunately, this is completely out of my control and there is little I can do to combat it unless/until we made a standalone version.

If you want my two cents however, I personally believe that the 80$ a month is reasonable expense for games that are performing well enough to justify porting to multiple consoles. This especially in consideration of the fact that RPGMaker doesn't offer console ports at all, and also when compared to Unity's 187$ per month, per user "Pro" license that is required for console ports, ouch! Additionally, the amount of work me and my team pour into our games for just the PC version is immense, I can't imagine opening up to several other consoles without at least doubling the team size.

Regardless, I'm glad you were at least satisfied with the design of my product, and I hope you can reconsider using MonMae again in the future. Thank you very much for your input!

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If desktop and mobile publishing didn't require a subscription too, I'd probably make the same argument.  I know those are lower-priced, but it could still be problematic with my need for frequent updates.

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A fun Pokemon-like game engine. Montamer captures the feeling of the GBC Pokemon games in a charming editor. It comes with everything you'd need to make your own mon game, as well as the ability to add your own assets or custom code. If you ever wanted to recreate the look and feel of the first two generations of Pokemon, this is exactly what you need.

What are the PC requirements for the program?

Although I highly recommend using Windows 10, and working with a computer that's a bit faster than this to avoid long load times, the Minimum System Requirements are as follows: 

  • OS: Microsoft 64bit Windows 7.
  • Processor: 64bit Intel compatible Dual Core CPU.
  • Memory: 2 GB RAM.
  • Graphics: OpenGL 4-compliant onboard graphics.
  • DirectX: Version 11.
  • Storage: 3 GB available space.

A cute and fun editor that I'm willing to put some effort into trying out!

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I can’t wait to see all the progress. Hopefully at the end, this’ll be exactly what I’ve been looking for! Awesome work so far.

A great mon engine for both beginners and vets of gamemaker alike!

This is a great software that has been very much needed in the community for years.

This tool is a dream come true. After years of imagining what it would be like to create my own game from this genre, while also having no real game making experience, this tool helped me take my first step to actually start my project. Looking forward playing a lot of games created with it!

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So first, I want to say that my review is based on a version just prior to full release.

This toolset is outstanding from top to bottom. Any issues or questions are easily and quickly handled by an active development team that not only seem competent, but happy to interact with their users! The community itself is still growing but even in early stages seems more than happy to assist whenever the devs might be offline.

There are still features being added and worked on, though some are higher priority for the devs than others. The good news is that the toolset is written in a way that if you have a basic understanding of code and are willing to take the time, you can modify the underlying systems any way you need, often with some help and guidance from the community and devs themselves.

Some of the tutorials released for MonMae seem slightly outdated right now, but they are being fixed and updated alongside new ones releasing as features expand. This does mean that currently the learning curve is a little bit steeper right now than it will be in the coming weeks and months. Fortunately, this isn't a major hurdle as MonMae is incredibly forgiving and largely beginner friendly. Most people should be able to drop in, and as long as they have the willpower to sit through a few tutorials and ask a few questions, it shouldn't be unreasonable for them to start seeing progress in just a few hours.

A wonderful alternative to Pokemon essentials that provides incredible flexibility while being easy to learn.

An Incredible to for Monster Catching training game development, can not recommend it enough.

Even through the beta MonMae has fast tracked development on my game immensely. Paid full price and I feel like I have already gotten my money's worth. Beyond stoked on this product already, and can't wait to see where it goes.

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MonMae is the best engine for making Monster Tamer games!

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