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Can the pixel resolution be increased, to allow a game that looks more like GBA or DS era Pokemon, rather than just Gameboy/color? If so, I will definitely purchase. Also, when this comes out for Steam later this year, will you give owners of the itch version steam keys?

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Yes absolutely. There are easy to use tools for increasing pixel size too (like for monsters, trainers, etc. And tileset is also quite easy)


The Steam version is a bit different (it is cheaper and gamified) and won't include a Steam key with the itch purchase, however we're thinking of providing a 25-75% discount code to all itch owners.

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Oh wow, I didn't think this tool had those levels of customization. I was going to buy it when it was on sale recently, but decided not to in ignorance.... When is the next sale? I would have bought it on sale if I had known.

Deleted 27 days ago
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Thank you! This engine is extraordinary!  

Hello from france :)


Are you going to adapt your tool to RPG Maker ?


Good luck for your future project :)

By adapt my tool to RPG maker do you mean make it compatible with RPG Maker? It's not possible, however, the tool will soon become as intuitive as RPG Maker but with less limitations so please look forward to that^^

I couldn't find a method to DM, but I was looking at my purchased bundle and it seems to be missing some items. I'm hoping that it's just an error where it hasn't properly updated.

Hello, what did you feel like you are missing? You can add me and message me on discord @yanako_rpgs too if you want^^

just to point it out, the demo crashed with an error:


############################################################################################ ERROR in action number 1 of Alarm Event for alarm 1 for object obj_player: audio_get_name argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_change_bgm ############################################################################################ gml_Script_change_bgm (line -1) gml_Script_set_area gml_Object_obj_player_Alarm_1


no idea what it means, as there is another error, but it needs to be checked
in the javscript console:

Exception thrown: See Javascript Console.

it looks good for the point of view.

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Thanks for letting me know, I should be able to fix it pretty quickly :) The demo just got ported to HTML so having some issues still at this stage is to be expected. I'll update it as soon as I can.

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how can i add monsters to grass?

There's a written tutorial available in the tutorials section of the official MonMae discord server. I've linked you to the exact message:

https://discord.com/channels/1012975690561368075/1137368906483388417/1158011862609297458


There will be a new tutorial video about this in December or January after we remake our youtube tutorial series for the new, updated version of MonMae

Do I need any type of terminal on my computer for coding or compiling or anything like that?

GameMaker is used for asset handling and for exporting your game. please check out the first set up tutorial if you want more info :)

Can you make more than one alt color for each creature?

Absolutely. My game "Dokimon: Quest" has 9 total and you can collect multiple palettes for each monsters... this is the default :)

Is there a limit to how many colors a sprit can have and how will shinys work if I use a hole bunch of colors?

Nope! No limit~ I chose to do 4 per sprite but you don't have to do the same~ Alt palette monsters are also easy to implement, just change their colors and set them as frame 2 in your monsters sprite!

Absolutely fantastic! Been enjoying tinkering with thinks since purchasing! Lots of potential, friendly discord, and progress/to-do list for future products is looking fantastic! Thank you!

Thank you :D

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