I couldn't find a method to DM, but I was looking at my purchased bundle and it seems to be missing some items. I'm hoping that it's just an error where it hasn't properly updated.
just to point it out, the demo crashed with an error:
############################################################################################ ERROR in action number 1 of Alarm Event for alarm 1 for object obj_player: audio_get_name argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_change_bgm ############################################################################################ gml_Script_change_bgm (line -1) gml_Script_set_area gml_Object_obj_player_Alarm_1
no idea what it means, as there is another error, but it needs to be checked in the javscript console:
Thanks for letting me know, I should be able to fix it pretty quickly :) The demo just got ported to HTML so having some issues still at this stage is to be expected. I'll update it as soon as I can.
There will be a new tutorial video about this in December or January after we remake our youtube tutorial series for the new, updated version of MonMae
Nope! No limit~ I chose to do 4 per sprite but you don't have to do the same~ Alt palette monsters are also easy to implement, just change their colors and set them as frame 2 in your monsters sprite!
Absolutely fantastic! Been enjoying tinkering with thinks since purchasing! Lots of potential, friendly discord, and progress/to-do list for future products is looking fantastic! Thank you!
Is it just the pokemon style 1v1 combat system with team swap or is there a way to do Party style combat? And is it typical turn based only or is there a way to use something Like STB or the SMT style Press Turn system?
MonMae hasn't seen much progress this month as I've been crunching down on Dokimon and there will probably be a couple weeks before I pick it back up but party battling will be added within a few weeks :)
Hey, there's 6-8 different ui selections you can choose from as well as a couple for battling but you can also change it yourself as much as you want in the code or if you edit the sprites. Monsters can't wear equipment yet but it's easy to add and is a planned feature that will be added soon. There is water traversal^^
Hello, before purchasing only this tool, I wanted to know, if I can use the assets in this engine in any other engine or is it limited only to this engine?
You're welcome~ Thank you so much for the support! If you ever have more questions or need help please let me know in the discord linked at the bottom of this page :)
Absolutely! You can use 100% of your own assets, or 50% mine and 50% yours... whatever you want or need :)
My assets simply serve as a placeholder for people that aren't artistically inclined, but you're welcome to use as much or little as you want for your projects~
This looks ideal for a project I am working on (have been trying to build in GB Studio but it has been a long slog with programming). I see one of your screenshots shows different types for the monsters - how many types are possible to program in, and can you change the names/etc in addition to their effectiveness against other types?
Hello~ There's no limit to how many types you can have, but currently about 13 or so are available. It's also quite easy to add in more :) and of course you can change the names rather accessibly~
Effectiveness amounts and the type chart is also fully customizable!
That’s brilliant to hear. Silly question, but is number of evolutions limited? I am thinking of incorporating a standard 5 stage evolution chain for each line based on their development, is that possible to incorporate?
it occasionally goes on pretty generous sales :) the reason for the high cost is due to the inclusion of the included assets that comes with the engine. Though, once the engine gets finished there will be cheaper versions available that don't include all of the assets and just only focus on the engine
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I couldn't find a method to DM, but I was looking at my purchased bundle and it seems to be missing some items. I'm hoping that it's just an error where it hasn't properly updated.
Hello, what did you feel like you are missing? You can add me and message me on discord @yanako_rpgs too if you want^^
just to point it out, the demo crashed with an error:
############################################################################################ ERROR in action number 1 of Alarm Event for alarm 1 for object obj_player: audio_get_name argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_change_bgm ############################################################################################ gml_Script_change_bgm (line -1) gml_Script_set_area gml_Object_obj_player_Alarm_1
no idea what it means, as there is another error, but it needs to be checked
in the javscript console:
Exception thrown: See Javascript Console.
it looks good for the point of view.
Thanks for letting me know, I should be able to fix it pretty quickly :) The demo just got ported to HTML so having some issues still at this stage is to be expected. I'll update it as soon as I can.
how can i add monsters to grass?
There's a written tutorial available in the tutorials section of the official MonMae discord server. I've linked you to the exact message:
https://discord.com/channels/1012975690561368075/1137368906483388417/1158011862609297458
There will be a new tutorial video about this in December or January after we remake our youtube tutorial series for the new, updated version of MonMae
Do I need any type of terminal on my computer for coding or compiling or anything like that?
GameMaker is used for asset handling and for exporting your game. please check out the first set up tutorial if you want more info :)
Can you make more than one alt color for each creature?
Absolutely. My game "Dokimon: Quest" has 9 total and you can collect multiple palettes for each monsters... this is the default :)
Is there a limit to how many colors a sprit can have and how will shinys work if I use a hole bunch of colors?
Nope! No limit~ I chose to do 4 per sprite but you don't have to do the same~ Alt palette monsters are also easy to implement, just change their colors and set them as frame 2 in your monsters sprite!
Absolutely fantastic! Been enjoying tinkering with thinks since purchasing! Lots of potential, friendly discord, and progress/to-do list for future products is looking fantastic! Thank you!
Thank you :D
Is there a maximum number of creatures that can be added to the game? and how can you make the sheet bigger to fit all your creatures?
sprites can be bigger yes, no limit on monsters added to the game (can be 5, 100, 999, or more), and no limit on elements
Is there a way to make sprit sizes bigger?
Is 18 the maximum amount of types you can make or can you have more than 18 types?
Is it just the pokemon style 1v1 combat system with team swap or is there a way to do Party style combat? And is it typical turn based only or is there a way to use something Like STB or the SMT style Press Turn system?
MonMae hasn't seen much progress this month as I've been crunching down on Dokimon and there will probably be a couple weeks before I pick it back up but party battling will be added within a few weeks :)
Hello, can I use a multi-frame animation instead of a static Sprite in combat? For example, animations may include idle attack, hurt, etc.
Hello~ Animated idle sprite implementation is already in the engine, and adding attack, hurt, etc wouldn't be difficult or time consuming at all.
If you need help setting it up, let me know in the MonMae discord server and I will direct you exactly on how to do it :)
Thank you for your quick reply!
I'm about to make the purchase, but there are just a few final hiccups!
1. Can the UI layout and style be changed? This includes the battle UI, as well as the main menu in the scene.
2. Can mon wear equipment to influence parameters?
3. Whether there is a sea crossing function (included in Dokimon's promotional video).
Sorry to ask so much!
Hey, there's 6-8 different ui selections you can choose from as well as a couple for battling but you can also change it yourself as much as you want in the code or if you edit the sprites. Monsters can't wear equipment yet but it's easy to add and is a planned feature that will be added soon. There is water traversal^^
Perfect, I've got MonMae, happy development!
Hello, before purchasing only this tool, I wanted to know, if I can use the assets in this engine in any other engine or is it limited only to this engine?
Hey~ It's limited only to this engine, but you can buy just the assets instead (and use in any engine) from this bundle :
https://itch.io/s/73088/retro-boy-assets-complete-bundle
just like I thought. :)
I just wanted to make sure before I invest into the assets :)
I'm going to buy it and thanks for that awesome work you did :D
You're welcome~ Thank you for the support!
You're welcome~ Thank you so much for the support! If you ever have more questions or need help please let me know in the discord linked at the bottom of this page :)
Question
Would it be okay If I purchase this project and not use the assets itself, but just take the design and redraw it myself?
Absolutely! You can use 100% of your own assets, or 50% mine and 50% yours... whatever you want or need :)
My assets simply serve as a placeholder for people that aren't artistically inclined, but you're welcome to use as much or little as you want for your projects~
Purchased. now your character design is Mine!
Hahaha, great. Enjoy it~
This looks ideal for a project I am working on (have been trying to build in GB Studio but it has been a long slog with programming). I see one of your screenshots shows different types for the monsters - how many types are possible to program in, and can you change the names/etc in addition to their effectiveness against other types?
Hello~ There's no limit to how many types you can have, but currently about 13 or so are available. It's also quite easy to add in more :) and of course you can change the names rather accessibly~
Effectiveness amounts and the type chart is also fully customizable!
That’s brilliant to hear. Silly question, but is number of evolutions limited? I am thinking of incorporating a standard 5 stage evolution chain for each line based on their development, is that possible to incorporate?
Yes it's very possible and very easy to do :)
This is amazing but 80 bucks is ALLOT! I understand that money helps create this project but good lord what a price
it occasionally goes on pretty generous sales :) the reason for the high cost is due to the inclusion of the included assets that comes with the engine. Though, once the engine gets finished there will be cheaper versions available that don't include all of the assets and just only focus on the engine
Heyo~ just wanted to let you know MonMae (and all related asset packs) just went on a sale in case you were interested :)
Ah thank you for notifying me! Ill try get it asap!!