There will be a new tutorial video about this in December or January after we remake our youtube tutorial series for the new, updated version of MonMae
Nope! No limit~ I chose to do 4 per sprite but you don't have to do the same~ Alt palette monsters are also easy to implement, just change their colors and set them as frame 2 in your monsters sprite!
Absolutely fantastic! Been enjoying tinkering with thinks since purchasing! Lots of potential, friendly discord, and progress/to-do list for future products is looking fantastic! Thank you!
Is it just the pokemon style 1v1 combat system with team swap or is there a way to do Party style combat? And is it typical turn based only or is there a way to use something Like STB or the SMT style Press Turn system?
MonMae hasn't seen much progress this month as I've been crunching down on Dokimon and there will probably be a couple weeks before I pick it back up but party battling will be added within a few weeks :)
Hey, there's 6-8 different ui selections you can choose from as well as a couple for battling but you can also change it yourself as much as you want in the code or if you edit the sprites. Monsters can't wear equipment yet but it's easy to add and is a planned feature that will be added soon. There is water traversal^^
Hello, before purchasing only this tool, I wanted to know, if I can use the assets in this engine in any other engine or is it limited only to this engine?
You're welcome~ Thank you so much for the support! If you ever have more questions or need help please let me know in the discord linked at the bottom of this page :)
Absolutely! You can use 100% of your own assets, or 50% mine and 50% yours... whatever you want or need :)
My assets simply serve as a placeholder for people that aren't artistically inclined, but you're welcome to use as much or little as you want for your projects~
This looks ideal for a project I am working on (have been trying to build in GB Studio but it has been a long slog with programming). I see one of your screenshots shows different types for the monsters - how many types are possible to program in, and can you change the names/etc in addition to their effectiveness against other types?
Hello~ There's no limit to how many types you can have, but currently about 13 or so are available. It's also quite easy to add in more :) and of course you can change the names rather accessibly~
Effectiveness amounts and the type chart is also fully customizable!
That’s brilliant to hear. Silly question, but is number of evolutions limited? I am thinking of incorporating a standard 5 stage evolution chain for each line based on their development, is that possible to incorporate?
it occasionally goes on pretty generous sales :) the reason for the high cost is due to the inclusion of the included assets that comes with the engine. Though, once the engine gets finished there will be cheaper versions available that don't include all of the assets and just only focus on the engine
I am looking into buying your dev-kit for a project I am working on, I plan to build a pokemon style game for my college which will serve as an interactive map of the campus as well as utilize the game as a way to advertise services provided at the college, for example the tutoring center will allow you to practice with your pokemon team in game as it would allow you to practice and improve your skills in real life.
However, I do have two issues that I wanted to run by you first: The game would be developed by me but provided through the school for free, however as this would create a situation where I am NOT the publisher, would you have an stipulations or issues with this arrangement?
Second, I would like to have the game use an array of "monsters" based on the wildlife around the campus and as such would be using custom sprites, would this cause any conflicts for you and your asset packs or is it okay for new sprites to be created for the game?
Oh, and before a forget, a simpler question, can this be exported for a browser game? like those found here on itch.io? I would like to have a browser version of it and use itch.io to host it as a way to provide for those who have older devices, don't feel safe downloading the game and as a way to introduce people to the itch.io platform and perhaps inspire some of them to participate here or buy games and software from the creators here.
Thank you for your time and any clarifications you can provide.
Hello :) All of this is perfectly fine, you can add your own custom monsters to the game, if you need to you can even commission my team to make them for you, but probably you won't need to go that far
Yes the game you play in browser on this page is made through this program so you should be able to do it just the same :)
Awesome, thanks for the quick response too. And I would love to commission your team though probably not any time soon, I really like the style of your foliage so perhaps in the future I'll come back for my own personal project as you guys did an incredible job with the assets here.
Hi! I wanted to clarify something, since I wasn't sure about the wording. I'm interested in playing games made with this engine, and I think it would be fun to try and make some games myself! When you say that you cannot sell assets within the game, does that mean that you can't sell games made with this engine? Or does it just mean that you cannot sell the actual assets. New to something like this so sorry for the confusion.
Hey~ Just the assets. Of course, if you make a game with the assets you can sell that game using these assets :) you just can't strip the assets out and sell those by themselves, or strip the assets out to use in another engine (if you wanna use a different engine please see my individual asset packs for sale). Hope that clears it up!
I'm just curious because I didn't see it anywhere listed. Will MonMae made games be able to be multiplayer, as in battle someone else on a different device or trade? I am just learning coding and this platform looks like such a reliever to get the ideas out of my head into something tangible. Buying it now!
Hello, thank you so much for your interest in the project :) I haven't delved into multiplayer yet as there as still some things I wanna do first that I believe are more important and more useful for the users. You can read about what I have in story in the devlogs attached to this page :)
As for multiplayer, I think probably it will be the last thing I do, if it's within the realm of possibility. I'm planning to have all the features I have planned for MonMae finished sometime next year, so once that happens, I will do my research and see if multiplayer can be added somehow, because that's a feature that not only lots of people have asked for but it's also something I really want to do and implement and see in my own projects too^^
I'm about to buy this myself I just wanted to check are there any assets you sell that are compatable with this engine that aren't included with it? I see a number of "starters sets" do they come with the engine or is it worth getting them along side it. I only plan on using the engine not using it outside of the engine
Sorry :( The only thing I can recommend for this instead is watching the YouTube tutorials (they're linked on this page) and also joining my discord server and asking other people what they think or how their experience has been. Eventually I'm gonna be uploading even more tutorials, and also probably even some devlogs so that you can get further insight, but for now what I mentioned above is all I can offer you. When the tool goes on Steam we might have a demo, but that's a long ways off.
I learned of the existence of this through Twitter today, and immediately came to check out the page. I've always been fascinated by things like RPG Maker on Playstation 1 and 2, and this looks amazing. Can't wait to check it out for myself.
Hey I'm so glad to hear that :) Let me know if you have any questions! You can also chat with me and fellow developers in the discord linked at the bottom of the page, or check out the YouTube tutorials if you wanna learn more about the engine^^
Hello, of course you can battle other trainers! Did you play the demo? I'm not sure if the demo let's you get as far as battling players, but it's very possible yes :)
We even have an intuitive trainer editor that we just recently released that lets you make trainers and assign their monster teams. You can see a video of that here.
Ahhh, you wanna fight people? I see. You can do it pretty easily by simply swapping out the monster sprites with people. Someone I know was making a super hero fighting game that was a team of super hero's using powers against bad guys in turn based combat. It was pretty cool!
I haven't uploaded an asset pack for UI yet, but I basically have on finished. Just need to work on the itch page and a neat looking cover for it :) It would have a bunch of UI options, buttons, and other fun stuff :)
Sweet looking forward to it. Working on a vampire survivor style Pokemon game. Got the prototype done. LF forward to it. All in Unity using DOTS so I can have 10k+ objects on screen 0 Lag.
Hello, is there a cheaper version of the engine that only has the main parts of the "skeleton" of the game? In other words, it does not contain music, graphics and all the things that make it the visual delight that you see in the images.
Hello, we do have plans to make a version similar to how you outlined at a discounted price, but we're waiting until the majority of MonMae updates are finished to keep development smooth. If we open up and start updating and supporting two versions of MonMae it would create difficulties and delays.
Hello~ Yes that's mostly correct. This is the engine only, and the bundle is the engine + all assets with licenses to use those assets in other engines or however you please.
When buying the engine only, we ask users to not export assets out of the engine.
You can add your own sprites and/or edit the ones you bought to use in your game however you please :)
The thing that's not allowed is exporting assets from MonMae to use them in a elsewhere. If you're making a game with MonMae, you can add or edit sprites as you please.
If you buy artwork in one of my bundles or asset packs, you can edit them or use them together with other assets for your game as you please~
If you have any more questions feel free to contact me in our discord channel (it's linked on this page). I can respond much quicker on there :)
Wow thanks for the quick reply! been wanting to make my own tamer for a long while and this looks really helpful, the amount of work you guys put in must have been immense. Might have to wait a lil bit to buy it but looking forward to it.
Hello, I've never used the itch.io app before but I believe (and I could be wrong) that that's for games only? If you use the website, you should be able to download everything no problem
Analogy? Do you mean the Captals? I'm not sure what you're asking but if you need help can you please ask in the discord? 😁 It's linked above these comments
This is fantastic but a little too expensive, i will consider buying it in the future but a more accesible version whould be great for more people like me to use your engine, maybe with a watermark or maybe less customization options for 15-20 dollars ??? maybe a limit of things on screen idk
Hey :) Thanks so much for the input. We do sales pretty often so maybe keep an eye out, as we've seen prices as low as 60$
I'll be working on a cheaper version that doesn't include goodies like the massive amounts of art, music, and sounds, for those that want to save, and make their own of those anyway, so perhaps you can wait for one of those~ We haven't done so thus far since the engine is still in development and we don't have the capacity to submit multiple versions just yet, however we have plans to do so once MonMae is where we want it to be^^
That's great to hear, I am rolling my own assets and things so I am interested in a "pared down" version. RPGArchitect, for instance, is currently $30 on Steam, for comparison's sake. I am interested in this and will be watching eagerly but the battle architecture is mostly what I'm interested in. I'm guessing a final date is nowhere near finalized, but if you had to place a guess at a 1.0 version, how long would you say it would take, given the current output?
I'm looking to release a 1.0 version within 1-2 months from the time of writing this. 3 months at the latest, as it depends on how the release schedule works out for Dokimon. Although, 1.0 will not be the last steps for MonMae, so please expect it to grow and evolve even from that point on.
Hello devs! I have a question, and sorry if this has been asked before. The page says this project supports exporting games to current-gen game consoles. Is there any support for exporting to older consoles, such as the Super NES, PlayStation 1, or Dreamcast?
We have a roadmap type thing in our discord group, which is basically a to-do list that shows things we've completed, are currently working on, and will be working on very soon. Here's a link to that.
I can also add a "future goals" section to that page if you're interested in hearing more about that as well~
I really wanna buy it but I have a few questions. I'm a huge of HeartGold/SoulSilver and I'd like to implent the follower system. Is it possible? Also, is it possible to make a PvP like the GBA games?
Hello :) It's not possible just yet but it will be very soon. I have already made and coded this feature and I will be adding it into the engine after more testing^^
As for PvP, we do have plans to implement it, but it's still a little ways off as we have other priorities at the moment.
You can make games for consoles :) It's almost impossible to make a game engine for console, however we would be able to make like a "make your own game" where you can create games and send them to friends and stuff, similar to mario maker :)
yeah that's what I was hoping for like a rpg maker but for pokèmon/shin megami tensei games for consoles,will you ever do it? Also thanks for the fast response
Yes, I'm working the project closer to RPG Maker as much as I can, and also looking to add more dialogue options that are similar to shin megami tensei as it's been requested a lot :)
I'm not sure if it's possible D: Even only the art itself isn't possible, as it exceeds the limitations of Gameboy hardware.
However, edited versions of the tileset could be made and used for .pocket and GB versions of the game, and the game could be re-made in GB Studio, which is something I've always wanted to do!
But, I don't think the engine will be able to support native exportation to Pocket/GB, I would have to make a similar version of this for GB Studio WHICH, may very well be possible. I will look into it :)
Once we get to version 1.0 and a working version on Steam we will asses where the engine is at, and if things go well we'll very likely be adding back sprites. So, likely yes, but not guaranteed. If we do add them however it will be this year for sure and included in the current price.
Understandable. I will most likely make my own sprites but I really like your sprites too. As someone who does not know the work involved, I am really hoping for abilities too, its my favorite feature in Pokemon games. But it seems like a lot of work xD
Hi Yana, I see that you also sell assets packs where it says I can use it in other engines. I wonder there's an update in policy that I can use the assets from this MonMae engine purchase in other engines as well? Or do i need to purchase these asset packs separately. Thanks!
Also, are all monster assets included in the engine available for purchase separately? I think the total for the 3 starter packs + 3 assets packs are like 87 monsters vs 100+ stated in description here.
Yes you're correct :) All assets from MonMae aren't available commercially yet. I'm still working on organizing and uploading everything. If you purchase the [COMPLETE] bundle it will have everything (MonMae + Assets w/ commercial licenses). I did have another bundle that's all assets w/ commercial licenses yet without MonMae, but it's currently not live.
Ever since sword and shield released I always wanted to create my own monster taming game with all the features I personally wanted in a game. One problem I don't know how to code, so I figured this all would just be a dream to think about to kill time. Then I discovered MonMae. Yana aims to create an engine that non or less skilled coders can use to create monster taming games. I thought this was perfect and my best shot at making my dream a reality, so I backed the Kickstarter the day I learned of it. MonMae isn't perfect, still has a way to go, and is missing a few things I would personally like, but Yana is working hard on it as a solo dev and every update improves things, fixes bugs, or lays the foundation for new features in the future. As someone who can't code I've been having fun looking at the code and trying to see how things work and I think I've slowly started to learn some things. I've been able to to change small parts in the code to what I want that's not currently possible in the visual editor alone, so if you're worried about that, don't be. What's already there is cool and I'm excited to see what MonMae becomes in the future.
MonMae provides you with the foundations to build your own world within the Monster Tamer genre. It [Tackle]s the ground work [It's super effective] that would initially deter some from getting started in this genre. MonMae overall provides a solid tool that allows users to manifest their ideas into something real. I also love the retro style graphics which provide alot of charm.
So far my use of MonMae has been experimental as I've only just started getting into it. The developers seem quite dedicated to seeing this project grow, and are working on new features and updates regularly. I see myself one day trying to explore it much more seriously.
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how can i add monsters to grass?
There's a written tutorial available in the tutorials section of the official MonMae discord server. I've linked you to the exact message:
https://discord.com/channels/1012975690561368075/1137368906483388417/1158011862609297458
There will be a new tutorial video about this in December or January after we remake our youtube tutorial series for the new, updated version of MonMae
Do I need any type of terminal on my computer for coding or compiling or anything like that?
GameMaker is used for asset handling and for exporting your game. please check out the first set up tutorial if you want more info :)
Can you make more than one alt color for each creature?
Absolutely. My game "Dokimon: Quest" has 9 total and you can collect multiple palettes for each monsters... this is the default :)
Is there a limit to how many colors a sprit can have and how will shinys work if I use a hole bunch of colors?
Nope! No limit~ I chose to do 4 per sprite but you don't have to do the same~ Alt palette monsters are also easy to implement, just change their colors and set them as frame 2 in your monsters sprite!
Absolutely fantastic! Been enjoying tinkering with thinks since purchasing! Lots of potential, friendly discord, and progress/to-do list for future products is looking fantastic! Thank you!
Thank you :D
Is there a maximum number of creatures that can be added to the game? and how can you make the sheet bigger to fit all your creatures?
sprites can be bigger yes, no limit on monsters added to the game (can be 5, 100, 999, or more), and no limit on elements
Is there a way to make sprit sizes bigger?
Is 18 the maximum amount of types you can make or can you have more than 18 types?
Is it just the pokemon style 1v1 combat system with team swap or is there a way to do Party style combat? And is it typical turn based only or is there a way to use something Like STB or the SMT style Press Turn system?
MonMae hasn't seen much progress this month as I've been crunching down on Dokimon and there will probably be a couple weeks before I pick it back up but party battling will be added within a few weeks :)
Hello, can I use a multi-frame animation instead of a static Sprite in combat? For example, animations may include idle attack, hurt, etc.
Hello~ Animated idle sprite implementation is already in the engine, and adding attack, hurt, etc wouldn't be difficult or time consuming at all.
If you need help setting it up, let me know in the MonMae discord server and I will direct you exactly on how to do it :)
Thank you for your quick reply!
I'm about to make the purchase, but there are just a few final hiccups!
1. Can the UI layout and style be changed? This includes the battle UI, as well as the main menu in the scene.
2. Can mon wear equipment to influence parameters?
3. Whether there is a sea crossing function (included in Dokimon's promotional video).
Sorry to ask so much!
Hey, there's 6-8 different ui selections you can choose from as well as a couple for battling but you can also change it yourself as much as you want in the code or if you edit the sprites. Monsters can't wear equipment yet but it's easy to add and is a planned feature that will be added soon. There is water traversal^^
Perfect, I've got MonMae, happy development!
Hello, before purchasing only this tool, I wanted to know, if I can use the assets in this engine in any other engine or is it limited only to this engine?
Hey~ It's limited only to this engine, but you can buy just the assets instead (and use in any engine) from this bundle :
https://itch.io/s/73088/retro-boy-assets-complete-bundle
just like I thought. :)
I just wanted to make sure before I invest into the assets :)
I'm going to buy it and thanks for that awesome work you did :D
You're welcome~ Thank you for the support!
You're welcome~ Thank you so much for the support! If you ever have more questions or need help please let me know in the discord linked at the bottom of this page :)
Question
Would it be okay If I purchase this project and not use the assets itself, but just take the design and redraw it myself?
Absolutely! You can use 100% of your own assets, or 50% mine and 50% yours... whatever you want or need :)
My assets simply serve as a placeholder for people that aren't artistically inclined, but you're welcome to use as much or little as you want for your projects~
Purchased. now your character design is Mine!
Hahaha, great. Enjoy it~
This looks ideal for a project I am working on (have been trying to build in GB Studio but it has been a long slog with programming). I see one of your screenshots shows different types for the monsters - how many types are possible to program in, and can you change the names/etc in addition to their effectiveness against other types?
Hello~ There's no limit to how many types you can have, but currently about 13 or so are available. It's also quite easy to add in more :) and of course you can change the names rather accessibly~
Effectiveness amounts and the type chart is also fully customizable!
That’s brilliant to hear. Silly question, but is number of evolutions limited? I am thinking of incorporating a standard 5 stage evolution chain for each line based on their development, is that possible to incorporate?
Yes it's very possible and very easy to do :)
This is amazing but 80 bucks is ALLOT! I understand that money helps create this project but good lord what a price
it occasionally goes on pretty generous sales :) the reason for the high cost is due to the inclusion of the included assets that comes with the engine. Though, once the engine gets finished there will be cheaper versions available that don't include all of the assets and just only focus on the engine
Heyo~ just wanted to let you know MonMae (and all related asset packs) just went on a sale in case you were interested :)
Ah thank you for notifying me! Ill try get it asap!!
Good afternoon,
I am looking into buying your dev-kit for a project I am working on, I plan to build a pokemon style game for my college which will serve as an interactive map of the campus as well as utilize the game as a way to advertise services provided at the college, for example the tutoring center will allow you to practice with your pokemon team in game as it would allow you to practice and improve your skills in real life.
However, I do have two issues that I wanted to run by you first: The game would be developed by me but provided through the school for free, however as this would create a situation where I am NOT the publisher, would you have an stipulations or issues with this arrangement?
Second, I would like to have the game use an array of "monsters" based on the wildlife around the campus and as such would be using custom sprites, would this cause any conflicts for you and your asset packs or is it okay for new sprites to be created for the game?
Oh, and before a forget, a simpler question, can this be exported for a browser game? like those found here on itch.io? I would like to have a browser version of it and use itch.io to host it as a way to provide for those who have older devices, don't feel safe downloading the game and as a way to introduce people to the itch.io platform and perhaps inspire some of them to participate here or buy games and software from the creators here.
Thank you for your time and any clarifications you can provide.
Hello :) All of this is perfectly fine, you can add your own custom monsters to the game, if you need to you can even commission my team to make them for you, but probably you won't need to go that far
Yes the game you play in browser on this page is made through this program so you should be able to do it just the same :)
Awesome, thanks for the quick response too. And I would love to commission your team though probably not any time soon, I really like the style of your foliage so perhaps in the future I'll come back for my own personal project as you guys did an incredible job with the assets here.
Sounds great Tiger, thank you so much :) You're free to make as many projects as you want with our engine^^ Enjoy~
Hi! I wanted to clarify something, since I wasn't sure about the wording. I'm interested in playing games made with this engine, and I think it would be fun to try and make some games myself! When you say that you cannot sell assets within the game, does that mean that you can't sell games made with this engine? Or does it just mean that you cannot sell the actual assets. New to something like this so sorry for the confusion.
Hey~ Just the assets. Of course, if you make a game with the assets you can sell that game using these assets :) you just can't strip the assets out and sell those by themselves, or strip the assets out to use in another engine (if you wanna use a different engine please see my individual asset packs for sale). Hope that clears it up!
I'm just curious because I didn't see it anywhere listed. Will MonMae made games be able to be multiplayer, as in battle someone else on a different device or trade? I am just learning coding and this platform looks like such a reliever to get the ideas out of my head into something tangible. Buying it now!
Hello, thank you so much for your interest in the project :) I haven't delved into multiplayer yet as there as still some things I wanna do first that I believe are more important and more useful for the users. You can read about what I have in story in the devlogs attached to this page :)
As for multiplayer, I think probably it will be the last thing I do, if it's within the realm of possibility. I'm planning to have all the features I have planned for MonMae finished sometime next year, so once that happens, I will do my research and see if multiplayer can be added somehow, because that's a feature that not only lots of people have asked for but it's also something I really want to do and implement and see in my own projects too^^
I'm about to buy this myself I just wanted to check are there any assets you sell that are compatable with this engine that aren't included with it? I see a number of "starters sets" do they come with the engine or is it worth getting them along side it. I only plan on using the engine not using it outside of the engine
Hey~ The only assets that don't come with it are 2 of the starters sets :)
Which starter sets as there are three.
Sets 1 and 2~
I wish there was a trial version available :(
Sorry :( The only thing I can recommend for this instead is watching the YouTube tutorials (they're linked on this page) and also joining my discord server and asking other people what they think or how their experience has been.
Eventually I'm gonna be uploading even more tutorials, and also probably even some devlogs so that you can get further insight, but for now what I mentioned above is all I can offer you.
When the tool goes on Steam we might have a demo, but that's a long ways off.
Hello! The demo link on the top leads to a 404 error.
Ahh, thank you. I will fix it. I appreciate you letting me know!
I learned of the existence of this through Twitter today, and immediately came to check out the page. I've always been fascinated by things like RPG Maker on Playstation 1 and 2, and this looks amazing. Can't wait to check it out for myself.
Hey I'm so glad to hear that :) Let me know if you have any questions! You can also chat with me and fellow developers in the discord linked at the bottom of the page, or check out the YouTube tutorials if you wanna learn more about the engine^^
hi there! does the engine allow the possibility of battling other trainers? or is there a way to do that even in a "hacky" way?
Hello, of course you can battle other trainers! Did you play the demo? I'm not sure if the demo let's you get as far as battling players, but it's very possible yes :)
We even have an intuitive trainer editor that we just recently released that lets you make trainers and assign their monster teams. You can see a video of that here.
Sorry, I think I wasn't clear. Can you fight the actual people? Not their mon, the trainers?
Ahhh, you wanna fight people? I see. You can do it pretty easily by simply swapping out the monster sprites with people. Someone I know was making a super hero fighting game that was a team of super hero's using powers against bad guys in turn based combat. It was pretty cool!
Yeah. I was thinking about making a grittier Mon game where you can fight someone and take their Mon :P
if i just want to buy all the art? And make different types of games with it, is that allowed as well?
Absolutely~ There are separate assets available that contain the artwork. You can find those here: Assets
Awesome I was looking for the UI packs as well. Which pack is that in?
I haven't uploaded an asset pack for UI yet, but I basically have on finished. Just need to work on the itch page and a neat looking cover for it :) It would have a bunch of UI options, buttons, and other fun stuff :)
Sweet looking forward to it. Working on a vampire survivor style Pokemon game. Got the prototype done. LF forward to it. All in Unity using DOTS so I can have 10k+ objects on screen 0 Lag.
Oh wow that sounds really fun! :D Best of luck with your project!
Hello, is there a cheaper version of the engine that only has the main parts of the "skeleton" of the game? In other words, it does not contain music, graphics and all the things that make it the visual delight that you see in the images.
Hello, we do have plans to make a version similar to how you outlined at a discounted price, but we're waiting until the majority of MonMae updates are finished to keep development smooth. If we open up and start updating and supporting two versions of MonMae it would create difficulties and delays.
what is the difference this bundle to MonMae + Dokimon [COMPLETE] Bundle Pass?
i can get the sprite sheets on gamemaker past and edit colors in aseprite?
Hello~ Yes that's mostly correct. This is the engine only, and the bundle is the engine + all assets with licenses to use those assets in other engines or however you please.
When buying the engine only, we ask users to not export assets out of the engine.
So we can still add our own sprites? we just can't edit the ones without the bundle (change colors etc)
You can add your own sprites and/or edit the ones you bought to use in your game however you please :)
The thing that's not allowed is exporting assets from MonMae to use them in a elsewhere. If you're making a game with MonMae, you can add or edit sprites as you please.
If you buy artwork in one of my bundles or asset packs, you can edit them or use them together with other assets for your game as you please~
If you have any more questions feel free to contact me in our discord channel (it's linked on this page). I can respond much quicker on there :)
Wow thanks for the quick reply! been wanting to make my own tamer for a long while and this looks really helpful, the amount of work you guys put in must have been immense. Might have to wait a lil bit to buy it but looking forward to it.
I tried installing on my laptop using the itch.io app and it just downloads the readme. Can you help me?
Hello, I've never used the itch.io app before but I believe (and I could be wrong) that that's for games only?
If you use the website, you should be able to download everything no problem
How do you call the analogy for the poke ball?
Analogy? Do you mean the Captals? I'm not sure what you're asking but if you need help can you please ask in the discord? 😁 It's linked above these comments
I mean, to catch a pokemon we use a poke ball, but what do we use to catch a dokimon?😁
Captals~
Cool :)
This is fantastic but a little too expensive, i will consider buying it in the future but a more accesible version whould be great for more people like me to use your engine, maybe with a watermark or maybe less customization options for 15-20 dollars ??? maybe a limit of things on screen idk
Hey :) Thanks so much for the input. We do sales pretty often so maybe keep an eye out, as we've seen prices as low as 60$
I'll be working on a cheaper version that doesn't include goodies like the massive amounts of art, music, and sounds, for those that want to save, and make their own of those anyway, so perhaps you can wait for one of those~ We haven't done so thus far since the engine is still in development and we don't have the capacity to submit multiple versions just yet, however we have plans to do so once MonMae is where we want it to be^^
That's great to hear, I am rolling my own assets and things so I am interested in a "pared down" version. RPGArchitect, for instance, is currently $30 on Steam, for comparison's sake. I am interested in this and will be watching eagerly but the battle architecture is mostly what I'm interested in. I'm guessing a final date is nowhere near finalized, but if you had to place a guess at a 1.0 version, how long would you say it would take, given the current output?
I'm looking to release a 1.0 version within 1-2 months from the time of writing this. 3 months at the latest, as it depends on how the release schedule works out for Dokimon. Although, 1.0 will not be the last steps for MonMae, so please expect it to grow and evolve even from that point on.
Hello devs! I have a question, and sorry if this has been asked before. The page says this project supports exporting games to current-gen game consoles. Is there any support for exporting to older consoles, such as the Super NES, PlayStation 1, or Dreamcast?
The system runs off GMS, so I don’t think that would be possible.
Is there a chance we can get a roadmap? I want to buy it, however I want to make sure it will all the features I'm looking for.
Heyo~ Thanks for your interest in the project :)
We have a roadmap type thing in our discord group, which is basically a to-do list that shows things we've completed, are currently working on, and will be working on very soon. Here's a link to that.
I can also add a "future goals" section to that page if you're interested in hearing more about that as well~
I really wanna buy it but I have a few questions. I'm a huge of HeartGold/SoulSilver and I'd like to implent the follower system. Is it possible? Also, is it possible to make a PvP like the GBA games?
Hello :) It's not possible just yet but it will be very soon. I have already made and coded this feature and I will be adding it into the engine after more testing^^
As for PvP, we do have plans to implement it, but it's still a little ways off as we have other priorities at the moment.
Heyo! Just wanted to let you know that follower monsters have been implemented and are working in the newest version :)
The new version is live and I will be pushing out a devlog for it once a patch update goes out~
y si crean una versión lite para pobres como yo?, pero igual se ve bastante prometedor.
I will perhaps do it one day, once the engine is much farther along :)
xD, no crei que me responderias.
Eu respondo a todos! e eu quero estudar português no futuro então :)
Ok, sigue así, vas por buen camino.
Will it drop to consoles tho?
You can make games for consoles :) It's almost impossible to make a game engine for console, however we would be able to make like a "make your own game" where you can create games and send them to friends and stuff, similar to mario maker :)
yeah that's what I was hoping for like a rpg maker but for pokèmon/shin megami tensei games for consoles,will you ever do it? Also thanks for the fast response
Yes, I'm working the project closer to RPG Maker as much as I can, and also looking to add more dialogue options that are similar to shin megami tensei as it's been requested a lot :)
Very cool keep it up
What language is the code written in?
This is written in GML^^
Will there be/is there a way to try it out before buying it? Like a trial version or demo so you can use it at least for a bit to see if you like it.
Hello~ Yes I'm working on a demo/trial to release in the future :)
For now, I suggest checking out the game demo available at the top of the page, and our quick YouTube Tutorial series ^^
Looks so promising! :)
Is there any chance a future update might include exporting to a .pocket file (for Analogue Pocket)?
I'm not sure if it's possible D: Even only the art itself isn't possible, as it exceeds the limitations of Gameboy hardware.
However, edited versions of the tileset could be made and used for .pocket and GB versions of the game, and the game could be re-made in GB Studio, which is something I've always wanted to do!
But, I don't think the engine will be able to support native exportation to Pocket/GB, I would have to make a similar version of this for GB Studio WHICH, may very well be possible. I will look into it :)
That's good news :) Thank you!
Any plans for backsprites?
Once we get to version 1.0 and a working version on Steam we will asses where the engine is at, and if things go well we'll very likely be adding back sprites. So, likely yes, but not guaranteed. If we do add them however it will be this year for sure and included in the current price.
Understandable. I will most likely make my own sprites but I really like your sprites too. As someone who does not know the work involved, I am really hoping for abilities too, its my favorite feature in Pokemon games. But it seems like a lot of work xD
Hi Yana, I see that you also sell assets packs where it says I can use it in other engines. I wonder there's an update in policy that I can use the assets from this MonMae engine purchase in other engines as well? Or do i need to purchase these asset packs separately. Thanks!
Also, are all monster assets included in the engine available for purchase separately? I think the total for the 3 starter packs + 3 assets packs are like 87 monsters vs 100+ stated in description here.
Yes you're correct :) All assets from MonMae aren't available commercially yet. I'm still working on organizing and uploading everything. If you purchase the [COMPLETE] bundle it will have everything (MonMae + Assets w/ commercial licenses). I did have another bundle that's all assets w/ commercial licenses yet without MonMae, but it's currently not live.
So to be clear, these are the useage rights even with this package? Correct?
Ever since sword and shield released I always wanted to create my own monster taming game with all the features I personally wanted in a game. One problem I don't know how to code, so I figured this all would just be a dream to think about to kill time. Then I discovered MonMae. Yana aims to create an engine that non or less skilled coders can use to create monster taming games. I thought this was perfect and my best shot at making my dream a reality, so I backed the Kickstarter the day I learned of it. MonMae isn't perfect, still has a way to go, and is missing a few things I would personally like, but Yana is working hard on it as a solo dev and every update improves things, fixes bugs, or lays the foundation for new features in the future. As someone who can't code I've been having fun looking at the code and trying to see how things work and I think I've slowly started to learn some things. I've been able to to change small parts in the code to what I want that's not currently possible in the visual editor alone, so if you're worried about that, don't be. What's already there is cool and I'm excited to see what MonMae becomes in the future.
MonMae provides you with the foundations to build your own world within the Monster Tamer genre. It [Tackle]s the ground work [It's super effective] that would initially deter some from getting started in this genre. MonMae overall provides a solid tool that allows users to manifest their ideas into something real. I also love the retro style graphics which provide alot of charm.
So far my use of MonMae has been experimental as I've only just started getting into it. The developers seem quite dedicated to seeing this project grow, and are working on new features and updates regularly. I see myself one day trying to explore it much more seriously.
Thank you so much for the awesome comment and feedback!!! I'll keep doing my best until MonMae surpasses everyone's expectations :D